Search results

  1. Axe44732

    Accepted RS 73 / Insane

    Back again with another Insane ;) This time with the building finesse of Unascertained. I just did the parkour, thank me later Map : RS 73 Difficulty : Insane Jumps : 95 Checkpoints : 10 Hope you Enjoy
  2. Axe44732

    Accepted Giant Tennis / Insane

    Tennis, but really giant /Plot v Axetk 4 Jumps : 75 Checks : 7 Hope ya Enjoy!
  3. Axe44732

    Rejected Easter Eggs / Easy

    Gotta Love Easter Eggs Plot Visit : /plot v Axetk 8 Jumps : 33 Checkpoints : 4
  4. Axe44732

    Accepted Skull Cove / Insane

    One of my last maps done using the original build of JustKyrO Difficulty: Insane Jumps: 96 Checkpoints: 7
  5. Axe44732

    Accepted Clock Tower / Insane

    Here it is again, the clock tower that I have had enough of Difficulty: Insane Jumps: 130 Checks: 11 Pain of nerfing: A lot
  6. Axe44732

    Rejected Grand Father Clock // Insane

    A delicate take on an old fashion grandfather clock Creators : Axetk, JustKyro, Nixiiii and Joshuame13 Difficulty : Insane Jumps : 140 Checkpoints : 11 To visit : /plot v Axetk 7 or ID -53;14 Hope you enjoy the map
  7. Axe44732

    Rejected Giant Tennis / Insane

    Giant Tennis allows the player to parkour around and over the two massive giants that hover over the tennis court. Difficulty : Insane Jumps : 107 Checkpoints : 4 To Visit : /plot v Axetk 4 or plot id -35;15 Hope you enjoy the map
  8. Axe44732

    Accepted Buzzy Bee / Expert (Re submission)

    For my re submission I have changed the color pallet used on the build and reworked some exploits on the map. /plot v Axetk 3 or plot ID -52;16 Jumps: 80 Checkpoints: 5
  9. Axe44732

    Rejected Buzzy Bee // Expert

    Buzzy Bee is a popular kiwiana souvenir in New Zealand, and kids toy. Plot visit: /plot v Axetk 3 Jumps: 80 Checkpoints: 5 Hope ya enjoy the map {if ya curious on what a Buzzy Bee toy is}...
  10. Axe44732

    Rejected Buzzy Bee // Hard

    Buzzy Bee is a popular New Zealand toy and New Zealand iconic Kiwiana Symbol. Plot visit: /plot V Axetk 3 or ID: -52;16 ( Currenrtly Undergoing Redo ) Difficulty: Jumps: Hope ya enjoy the map
  11. Axe44732

    Accepted Tamagotchi // Hard

    Tamagotchi is a small toy which required the owner to care for a virtual pet. The toy was popular back in 2000+. To visit: /plot visit Axetk 2 or -52;15 Hope you enjoy the map
  12. Axe44732

    Accepted Hungry Hippos / Medium

    Hungry Hipposs should for some people be a trip down memory lane. The map leads players through the Hippos as they compete for glory inside the ring. Plot Visit : /plot v Axetk 1 or -53;16 Difficulty : Medium Jumps : 39 Hope ya Enjoy the Map
  13. Axe44732

    Accepted Icey Peak / Hard

    Icey Peak is the most significant realms in the 2000 game Spyro:Year of the dragon. This realm was such alot of fun to play back in the day and I hope will still radiate fun when you get to traverse your way around the map. Difficulty: Hard Jumps: 46 To visit: /plot v Axetk 2 or -52;16 I hope...
  14. Axe44732

    Accepted Phantom // Expert

    This is an expert map based on the new 1.13 mob " the Phantom". The new mob is one of then new features of update Aquatic and gave me a great basis for a parkour map. To Visit Plot: /plot v Axetk 2 ID : -50;17 Hope you enjoy
  15. Axe44732

    Rejected A Journey Through Time!

    Hello. This map is my first and I hope you like it. My In Game Name is Axetk and my map is called A Journey Through time. To visit my plot us /plot visit Axetk or 24:-5 .The map is an expert level and has 9 check points and 145 jumps. This map entails you to travel through the 4 stages of a...
  16. Axe44732

    Help

    I was wondering if an admin reviewing my map would be able to rotate the design so that the starting area would be next to the teleportation pad at the start of the map. When making my map I placed the starting area in the center of the designated building area instead of the side. To save my...
  17. Axe44732

    Placement of the start point

    I was wondering if an admin reviewing my map would be able to rotate the design so that the starting area would be next to the teleportation pad at the start of the map. When making my map I placed the starting area in the center of the designated building area instead of the side. To save my...