Search results

  1. D

    Accepted Drum Set - Medium

    If you credit yourself as the creator of the map then you're responsible for the errors. Now that's called shirking your responsibility.
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    Accepted Drum Set - Medium

    He is being nice to point out your errors one by one. If you cannot take criticisms, don't post any map submissions.
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    Rejected Dancing in the Heights

    At least he spent more time than you creating your "maps".
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    Rejected Hell to the Sky (hard)

    No, not at all. Don't try to oppose people just because of their slightest flaw, if it was a flaw.
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    Rejected Hell to the Sky (hard)

    These jumps are not "newer jumps". These are just Shinx jumps (really weird jumps) and maps can survive well without them.
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    Rejected Difficulty | Hard

    So far you have given me -10000000000000000000003 saying that all my parkour maps are repetitive and either too easy or too hard. How not to be repetitive? Do I have to include a ton of Shinx jumps?
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    Rejected Difficulty | Hard

    Username: Deeeeeep & rmc22 Map name: Difficulty This map is a reconstruction (by me) of rmc22's submitted map EasyToMedium (probably going to get rejected), which is inspired by my submitted map Checkpoint. Plot id: 43;18 or /plot v rmc22 Difficulty: Hard Number of checkpoints: 5 Number of...
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    Rejected Checkpoint | Insane

    Well, I guess I will add some flowerpots and skulls at the repetitive parts
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    Rejected Checkpoint | Insane

    Edit: Inserted a new final part with variety jumps and buffed the course so it fits insane difficulty. Username: Deeeeeep Map name: Checkpoint The appearance says it all. This map is built by me. Plot id: 32;47 or /plot v Deeeeeep 3 Difficulty: Insane Why is it an insane? Ugh, you know...
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    Rejected The Sea | Medium-Hard

    Necro :/ You are probably making this map less visible to the judges who judge older maps first.
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    Rejected BiomeLabyrinth | Expert

    If you go into the map you will understand why I build my map that way. My central cube (Ravine/Underground) is connected to one of the other 8 cubes throught the intersecting corner. So it is hard to move the cubes in that way. ;)
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    Rejected BiomeLabyrinth | Expert

    Thanks for the feedback. Adding more biomes would be tough geometrically. It is hard to add just a few cubes but still fit them in tidy ways. The glass cubes are also part of the theme, beside biomes. So their general shapes won't be changed, or my map will just look like the other biome maps...
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    Rejected BiomeLabyrinth | Expert

    Username: Deeeeeep Map name: BiomeLabyrinth Theme: Biome + Labyrinth (obviously) (Note: A labyrinth does not equal a maze. A labyrinth refers to a series of complex paths, which is different from a maze in the sense that the routes are more complicated and less branched) This map is built by me...
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    Rejected Confinement | Expert

    Username: Deeeeeep Map name: Confinement This map is built by me, with CasuallyAnnoying as a temporary helper to help me fix (buff) the difficulty of the map. Plot id: -46;-41 or /plot v Deeeeeep (Walk to the left) Difficulty: Expert Number of checkpoints: 5 + starting point Number of jumps...
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    Closed Confinement / Hard (Rejected by myself)

    Hello guys, This is my first map created on this server. I have received quite some feedback (especially negative ones). I admit that the build isn't attractive since the theme was only added after I finished building the parkour. I have also realised that there are too many ladder and iron...
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    Closed Confinement / Hard (Rejected by myself)

    Revamped some parts so it fits the theme better now
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    Closed Confinement / Hard (Rejected by myself)

    Some of your points are true. However, for the variety of jumps, I believe that I have included a lot of different jumps that can fit in the theme well. The problem should be that most jumps are hidden behind the iron bars, so you may have to go inside and take a look.
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    Closed Confinement / Hard (Rejected by myself)

    * This map no longer exist on my plot. Please close this thread * Username: Deeeeeep Map name: Confinement This map takes the theme of confinement (even though the parkour operates in void), so the course takes a rather simple building style. Plot id: -46;-41 or /plot v Deeeeeep Difficulty...