Rejected Avatar Aang - Hard

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Mar 18, 2020
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#1
(dont ask why we made Aang a villager)
Builders : d0r0n & spanieI
Theme : Avatar the last airbender
Number of jumps : 69 (kek)
Number of checkpoints : 4
Picture of the build :
 

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MCBYT

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#3
Hello d0r0n and spaniel! Unfortunately, I will be rejecting your map.

The theme is mostly original; although we have an Avatar map, it looks very different.

The parkour is a good length for a hard map, but the difficulty is hugely inconsistent; the majority of jumps in this map would fit in a medium or even an easy map, but then there are jumps like a double neo without momentum thrown in, seemingly at random. There are also many easy skips; for example, you can go up both arms to different parts of the course, skipping many jumps in the process, without having to use speed or complete any difficult jumps. Inside, there's also a small exploit allowing you to get to the vines faster, skipping 3 jumps.

The build is recognizable as Aang, but the head seems a bit misshapen; try to fix up the shape a bit, and maybe move the ears back? Inside, it's also very messy and cramped, making that bit of parkour confusing.

Thank you for submitting, and feel free to resubmit in the future if you fix these issues! If you have any questions, feel free to message me in-game, on the forums, or on Discord (MCBYT#2023).​
 
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