OLYMPUS SEASON 3

Danny__

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#41
3 day notice is probably too short considering the amount of people who blew their paychecks on the Christmas crate. Kinda like last season with the Valentines crate, things people paid hundreds for deleted a few weeks later. Don't think ill play next season, I hardly could bare this one. Thanks anyway.
 

Dacon

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#43
3 day notice is probably too short considering the amount of people who blew their paychecks on the Christmas crate. Kinda like last season with the Valentines crate, things people paid hundreds for deleted a few weeks later. Don't think ill play next season, I hardly could bare this one. Thanks anyway.
5 days notice*

And 18 out of the 24 rewards in the christmas chest are carried over to the new season. Sounds like you're just wanting to complain for no reason
 

el_penguino3

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#44
Will items from season 1 be carried over into season 3?
Currently, season 1 items do not have the required Season Vault Access tag, so they cannot be saved in the /seasonvault.

Is this intentional?
 

rangedhealer77

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#45
Will items from season 1 be carried over into season 3?
Currently, season 1 items do not have the required Season Vault Access tag, so they cannot be saved in the /seasonvault.

Is this intentional?
It is intentional that items from season 1 are not allowed into the season vault for season 3!

ranged<3
 
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#51
HYPE!!
Getting excited about this new awesome season!!
 

niqhtless

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#55
havent played prison much but def gonna now :eek:o
 

SSM_GOD

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#57
  • Mining Level Cap is now 120. Click Here for EXP Table
I asked about this a while ago, and nothing has changed. The 'click here' isn't working for me. Just wondering if it's broken for just me, or hasn't been fixed yet.

Thanks,
SSM
 

JustSoDank

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#58
Currently there are quite a few issues on the Olympus realms, and despite the practicality and solubility of it, an extensive beta release was never done to find these issues beforehand. However, I’m not here to rant about that, as that clearly hasn’t been a priority in the past and I don’t see it being one in the future.

I do, however, want to bring attention to some of these major issues as I care about the Olympus server, despite my recent inactivity. Here are some of the biggest issues I’ve found so far from members of the community - most new, some old.

- Trench shovels and axes not working
- Sell wands not working
- Builder wands not working
- No mana earned from digging plots (unsure if this is intentional or not)
- Broken custom enchants (same exact ones that were broken last season...)
- Flying in Zulrah arena (way too OP, needs to be disabled)
- No combat timer in volcano - people can still just combat log
- Escaping from volcano from methods other than the ladders
- Blocks lagging back in mines (this may be a client side issue)

EDIT: More issues found afterwards
- Withdrawing exp bottles gives bottles of enchanting rather than an xp bottle with a specific amount
- Backpacks not selling contents

These are all the issues I have to mention right now, will either make new post or edit to add more later. I don’t play Olympus much anymore, but it’s my roots and I don’t want to see it die due to lack of action, and I’ll put in what I can by bringing awareness.

Thanks for your time, and please, I can’t stress this enough, add a beta from now on... you can prevent so many issues...
 
Last edited:

Tasses

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#59
Currently there are quite a few issues on the Olympus realms, and despite the practicality and solubility of it, an extensive beta release was never done to find these issues beforehand. However, I’m not here to rant about that, as that clearly hasn’t been a priority in the past and I don’t see it being one in the future.

I do, however, want to bring attention to some of these major issues as I care about the Olympus server, despite my recent inactivity. Here are some of the biggest issues I’ve found so far from members of the community - most new, some old.

- Trench shovels and axes not working
- Sell wands not working
- Builder wands not working
- No mana earned from digging plots (unsure if this is intentional or not)
- Broken custom enchants (same exact ones that were broken last season...)
- Flying in Zulrah arena (way too OP, needs to be disabled)
- No combat timer in volcano - people can still just combat log
- Escaping from volcano from methods other than the ladders
- Blocks lagging back in mines (this may be a client side issue)

These are all the issues I have to mention right now, will either make new post or edit to add more later. I don’t play Olympus much anymore, but it’s my roots and I don’t want to see it die due to lack of action, and I’ll put in what I can by bringing awareness.

Thanks for your time, and please, I can’t stress this enough, add a beta from now on... you can prevent so many issues...
Thanks for making this. I hope this helps these bugs be fixed soon! Although this may have changed from when I was staff, I believe there is often a short beta-testing period for staff members prior to the release. Although it would be nice if players had access to this, these are most likely just the bugs that were missed during that period and it's safe to assume there were many more before the beta testing :p

Cheers.
 

JustSoDank

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#60
Thanks for making this. I hope this helps these bugs be fixed soon! Although this may have changed from when I was staff, I believe there is often a short beta-testing period for staff members prior to the release. Although it would be nice if players had access to this, these are most likely just the bugs that were missed during that period and it's safe to assume there were many more before the beta testing :p

Cheers.
I have no doubt there were many more issues initially and many that were fixed. However, broken sell wands and builder wands? Trench tools? And even though it was fixed, the Mana pond? All of these things could have easily been discovered in a beta testing period if it wasn’t just a few staff members testing for bugs. I’d also like to point out a historical failure for staff to beta test, like on factions, when chunks weren’t loaded in before the server started, crashing the server several times.