What are us as a communities ideas to improve the current problem with lag and tps?

qubi

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qubi
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#1
I see a lot of complaints and posts about the server's current issue with tps and thought it would be easier for staff and Dacon if all ideas could be collected here.
 

Drejzen

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#2
Lowering piston limit could be helpful. They might already have done that, decreasing the limit to 2k, but that is still a lot if connected to an ore gen.
I've noticed a few changes to the stacking over the last couple of days, that could also be a solution to some of the lag problems, if done properly. Since massive amounts of entities can cause a ton of pressure on the tps.
 

nelsonni

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#3
I would say banning ore-gens but that wouldn't really make many people on the server happy. But like Drejzen already said lowering the amount of entities that can be stacked might be a good idea.
 

menaciingly

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#4
lower the amount of stacked entities that can be spawned loke drejzen said
Lower the amount of pistons allowed to be used on an island to 500-1k
Upgrade the RAM of the server so that it can run a bit more safely and functionally
Lower the amount of particles that are used in spawn. There are a lot of people in spawn and when i try to go to spawn, my fps drops to 0-1 especially when i look at the chests.
Close out islands when nobody on the island has been on it for 2-3 months
Use fewer NPCs at spawn
Delete some of the unusable plugins like feelings
Make it so ore gens or large redstone machines turn off after 10-15 minutes (make it so it counts the redstone in the 6 chunks around it. If theres more than a specific amount, it automatically shuts off after the amount of time)
Make it so cactus falling from large farms doesnt cause so much lag
 

nelsonni

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#5
They could also make the time between entity clears shorter, as to cause less lag overall